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Morning Work Kindergarten Math & Literacy – Early Finisher Packet – No Prep

Original price was: $10.00.Current price is: $4.99.

Searching for the ideal early finisher packet or an all-in-one early finishers 1st Grade and Kindergarten? Look no further than this Early Finishers Bundle: Math, Phonics, and CVC Words – No Prep Required!

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Searching for the ideal early finisher packet or an all-in-one early finishers 1st Grade and Kindergarten? Look no further than this Early Finishers Bundle: Math, Phonics, and CVC Words – No Prep Required!

This bundle offers hands-on, no prep solutions that are perfect for keeping early finishers engaged, as well as for small groups, morning work, substitute teacher plans, and more!

This exceptional value bundle includes:

✔ 47 pages of captivating Literacy Centers, focusing on beginning soundsuppercase letterslowercase letters, and letter formation.

✔ 50 pages of dynamic Math Centers, offering the ultimate no-prep Kindergarten math activities from number recognition to 3d shapes.

✔ 102 pages of interactive CVC Literacy Centers, designed to provide open-ended play.

✔ 20 pages of Beginning Sounds practice

✔ 100 pages of Beginning and Ending Blends practice.

✔ 70 pages of Beginning and Ending Digraphs practice.

Experience the simplicity and excitement of our classroom-tested, kid-approved early finisher activities! Plus, our dice games add an extra layer of fun and learning to this amazing bundle.

✨Limited time offer: Save over 30% off on each set of games when you purchase this all-inclusive early finisher packet!

Don’t miss out on this fantastic opportunity to enhance your students’ learning experience with our no prep Kindergarten & 1st Grade Math and Literacy Centers bundle.

 

Here’s What You’ll Get:

Math Games

  • Number Recognition to 5, 10, and 20 (3 games – 6 pages)
  • Dominoes within 5 and 10 (2 games – 4 pages)
  • Ten Frames to 5, 10, and 20 (3 games – 6 pages)
  • Number Words to 10 (1 game – 2 pages)
  • Addition within 5 and 10 (2 games – 4 pages)
  • Subtraction within 5 and 10 (2 games – 4 pages)
  • Mixed Operations Practice within 5 and 10 (2 games – 4 pages)
  • Missing Numbers within 10 and 20 (2 games – 4 pages)
  • One more within 10 and 20 (2 games – 4 pages)
  • One less within 10 and 20 (2 games -4 pages)
  • 2D Shapes (1 game – 2 pages)
  • Real World 2D Shapes (1 game – 2 pages)
  • 3D Shapes (1 game – 2 pages)
  • Real World 3D Shapes (1 game – 2 pages)

Literacy Phonics Games

  • Roll and Cover – Beginning Sounds – 5 pages – in color and b&w
  • Roll and Cover – Uppercase Letters – 5 pages – in color and b&w
  • Roll and Cover – Lowercase Letters – 5 pages – in color and b&w
  • Roll and Trace – Uppercase and Lowercase Letters – 9 pages – in b&w only
  • Roll and Write – Uppercase and Lowercase Letters – 9 pages – in b&w only
  • Roll and Read – Uppercase Letters – 1 page – in b&w only
  • Roll and Read – Lowercase Letters – 1 page – in b&w only
  • Roll and Read – Beginning Sounds – 1 page – in color and b&w

CVC Games

  • Segment and Blend – 10 pages – in black and white
  • Roll and Trace – 10 pages in black and white
  • Roll and Read – 10 pages in black and white
  • Roll and Read Simple Sentences – 26 pages in full color and black and white
  • Roll and Write Simple Sentences using CVC Words – 10 pages in color and black and white

Beginning Sounds Game

  • 5 letter mats – in color and black and white
  • Mat 1 letters: s, a, t, i, p, n
  • Mat 2 letters: c, k, e, h, r, m
  • Mat 3 letters: d, g, o, l, f, b
  • Mat 4 letters: q, u, j, z, w, v
  • Mat 5 letters: x, y
  • Dice

Beginning and Ending Blends Games

  • Roll and Read: Roll the dice, identify the blend, and read the corresponding word!
  • Roll, Say, and Read: A blend of pronunciation and reading to enhance phonetic skills.
  • Roll and Trace: Perfect for hands-on learners, roll, identify, and trace the blend.
  • Roll, Read, and Color: Combine reading and coloring for a creative learning experience.
  • Roll, Say, and Write: Practice saying and writing blends for reinforcement.

Beginning and Ending Digraphs Games

  • Roll and Read: Roll the dice, identify the digraph, and read the corresponding word!
  • Roll, Say, and Read: A blend of pronunciation and reading to enhance phonetic skills.
  • Roll and Trace: Perfect for hands-on learners, roll, identify, and trace the digraph.
  • Roll, Read, and Color: Combine reading and coloring for a creative learning experience.
  • Roll, Say, and Write: Practice saying and writing digraphs for reinforcement.

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